July 26th 2006, 4:48 am -
Such a simple thing like milk could become a real pain in the butt in term of shaders. It looks white but it isn’t. Milk is considered an opalescent liquid, an effective definition of this property could be found on wikipedia, here’s a quote
The material appears yellowish-red in transmitted light and blue in the scattered light perpendicular to the transmitted light.
In this case was clear I needed a shader that would scatter yellow-reddish hue as light passes through it and bluish when reflecting it. I set up the material using a blend shader, nested shellac and vray materials with traslucency turned on, the sub-surface scattering effect would return the yellow-reddish tint on one side and the bluish on the other base on the color swatches assigned, the effect is sensitive to the position of the light in the scene, in thise case a stronger light source was placed on the right side, therefore the bluish color is prominent torward the light while the opposide side would show a warmer color.
July 24th 2006, 1:19 am -
I admit it, this was done in a bored state of mind, it happend that photoshop was open and a canvas laying around the working are, my hand could not stop pressing Ctrl + F and applying over and over the polar cordinate filter. The result is here for all of you to see, shame on me.
Actually, many times the results are quite impressive that a “Damn” comes out of my mouth, I think now I should start pressing Ctrl + S more often
Anyway, you guys and gals give it a try just open any image, apply any filter on it and keep going on, go wild you never know your work ends up at Moma.
July 22nd 2006, 3:01 pm -
Opposites
July 22nd 2006, 1:39 pm -
It’s incredible what you can get out of photoshop just by playing around with all it’s filters.
Here I simply started with a white background, add some noise, applied a gaussian blur and duplicated the layer multiple times, some more more noise. Again some blur, rotated some layer 90 degrees scaled them up and set different blending modes, I then flattened the layers, made more duplicates and added more filters from the artistic category. Last thing I add a new alpha channel with a radial gradient, this is for the depth of filed, then I applied a lens blur filter that uses this new alpha channel.
This is not a step by step tutorial since I missed many details that honestly I can’t remember, shame on me, nevertheless, it’s always a great fun.
July 16th 2006, 8:39 pm -
It’s a big render
July 16th 2006, 8:35 pm -
Where’s the salad?