I had this model laying around on my drive and after posting the super sclupey octopus I decided to recreate the look of the polymer in a CG enviroment, so I loaded up this geometry in Max with Final Render stage 1a nd this is what came out. The shader needs some more tweaking, the SSS is not quite right, I’m planning to model some more alien/monster’s heads and add them up to this post, hopefully I can find a good balance between quality and speed with the shader since it took about 3 hours to render this image, well I cranked up some settings just for the heck of it, my fault.
The base geometry of this model was done in 3ds Studio Max, exported as obj and furthermore detailed inside Zbrush, I didn’t push too much into detailing it cause at that time my machine could not handle the scene, I didn’t use any displacement map, so the whole head was over 2 millions polygons, importing it back in Max with only 512 MB of ram was already a big task, working with Zbrush and its amazing capacity to manage high poly geometries with ease makes you forget 3D Max has some limitation!
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Nov 2006
I really like the mesh and also the clay-render. Would be very interesting how you made the setup for this render.
By the way, I couldn´t find any e-mail adress on your website !?!?!?
Please let us know a little bit more about the light setup and the material you used.
thx a lot and best greetings,
bernhard