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	<title>real-refractions.com</title>
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	<link>http://www.real-refractions.com/home</link>
	<description>My personal repository of digital artworks.</description>
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		<title>Tripod</title>
		<link>http://www.real-refractions.com/home/2007/12/14/tripod/</link>
		<comments>http://www.real-refractions.com/home/2007/12/14/tripod/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 23:44:17 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://www.real-refractions.com/home/2007/12/14/tripod/</guid>
		<description><![CDATA[<div class="parag"><img src="http://www.real-refractions.com/repository/uploaded/3d/tripode_excerpt.jpg" alt="mini tripod" />
<p>Another model from something that sits on my desk, <!--more--></p></div>]]></description>
			<content:encoded><![CDATA[<div class="parag"><img src="http://www.real-refractions.com/repository/uploaded/3d/mini-tripod.jpg" alt="mini tripod" /></p>
<p>Another model from something that sits on my desk, this time my $3 cheapo tripod. Modeled in rhino and rendered in 3ds Max with Vray, very simple materials as usual, DOF added in photoshop with lensblur and z map.</p>
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		<title>Zombified Sexy Nurse</title>
		<link>http://www.real-refractions.com/home/2007/12/14/zombified/</link>
		<comments>http://www.real-refractions.com/home/2007/12/14/zombified/#comments</comments>
		<pubDate>Fri, 14 Dec 2007 00:44:45 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[Repository]]></category>
		<category><![CDATA[zombie nurse]]></category>

		<guid isPermaLink="false">http://www.real-refractions.com/home/2007/12/14/zombified/</guid>
		<description><![CDATA[You need to update you Flash player. var zombie = new SWFObject("http://www.real-refractions.com/home/wp-content/uploads/video/sanita.swf", "zombified", "480", "259", "8", "#FFFFFF"); zombie.write("zombified"); Bread, Love and Health Care That&#8217;s the title of the Italian billboard ad for the health care system, referenced from the movie Pane, Amore e Fantasia, it was quite criticized. The stereotyped sexy nurse with a big [...]]]></description>
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<p><strong>Bread, Love and Health Care</strong></p>
<div class="parag">
<p>That&#8217;s the title of the Italian billboard ad for the health care system, referenced from the movie <a href="http://www.imdb.com/title/tt0046159/">Pane, Amore e Fantasia</a>, it was quite criticized. The stereotyped sexy nurse with a big smile, kinda creepy I might say, suggests that everything is fine and that &#8220;we take care of you&#8221;, is it so? Mmm, also looking at the white cross with a red background, that actually looks more like the swiss flag, the <a href="http://www.redcross.org/">Red Cross</a> logo in fact is the other way around, red on white.</p>
<p><img style="float:left; padding:6px 6px 0px 0px;" width="279px" height="238px" src="http://www.real-refractions.com/images/nurse.jpg" alt="nurse" />Considering the facts that two teenage girls recently died in the hospital after minor surgeries, and the overall problems around the whole system, make this ad appears as an insult to those Italians that struggle everyday with bureaucracy, low incomes, high food prices and least but not last, health care.</p>
<p>The reason I altered the ad came after the request from a fellow blogger, I happily agreed to photoshop it and I think in this case the zombified nurse underlines perfectly the message perceived by many.</p>
<p><strong>The Zombify Process</strong></p>
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<p><img style="float:left; padding:6px 6px 0px 0px;" width="279px" height="238px" src="http://www.real-refractions.com/images/bruises.jpg" alt="bruises" />First thing was gathering ideas, how is she gonna look like? Rotten flesh, exposed skull, blood and a creepy smile, what is a zombie without blood and decaying skin? Once the main idea was rolled out it was time to collect reference material, since there are no real zombies around I googled zombie and skull and luckily the first images that came out were perfect, a guy in Halloween zombie makeup with blood all over his face, a gal with pale skin and white contact lenses, and a frontal view of a skull.</p>
<p>Opened up the ad image in Photoshop I started by duplicating the original layer in a new one by pressing Ctrl + j, never ever work directly on the original, next with the lasso tool I selected the the teeth and again Ctrl +j to take them to a layer. on their own</p>
<p><img style="float:right; padding:6px 0px 0px 6px;" width="279px" height="238px" src="http://www.real-refractions.com/images/wounds.jpg" alt="wounds" />I worked on the teeth with a 2 pixels brush and 30% opacity, alternating orange/yellow and red/pink colors to add dirt, decay and holes on the teeth surface, than with the liquify filter I deformed and misshaped them a bit.</p>
<p>Next I moved on the lips, the guy in the Halloween outfit I found on Google had a nice bloody mouth so I draw a selection around the bloody chin and lips and pasted them in new layers above the nurse layer. Since I try to work in a non destructive way as much as possible, that means no eraser to remove part and lots of adjustment layers for color correction/hue/levels etc, I created a vector mask and by painting with black I remove the unnecessary parts, by doing this I can alway restore what was removed by painting with white in the vector mask to reveal the needed areas.</p>
<p>To conform the blood to the lower lip of the nurse and the shape of her chin I went back into the liquify  filter, same thing for the upper lip, setting the blending mode to &#8220;Darker Color&#8221; halped too.</p>
<p><img style="float:right; padding:6px 0px 0px 6px;" width="279px" height="238px" src="http://www.real-refractions.com/images/more-bruises.jpg" alt="more bruises" />Basically this is the same process for all other parts, the skull, the eye etc. Only the growing veins were added in a second moment with After Effects. When everything was done in photoshop I saved different stages of the nurse, one with only the rotten teeth, another one with the bloody mouth and one more with the final image.</p>
<p><strong>The Animating Process</strong></p>
<p><img style="float:right; padding:6px 0px 0px 6px;" width="140px" height="112px" src="http://www.real-refractions.com/images/matte-veins.gif" alt="growing veins matte" />It was done in After Effects, I loaded the photoshop files in a new comp, stacked them up in the time line according to their completeness, clean image at the bottom, nasty teeth in the middle and the zombie on top. Key framing opacity of the different layer with some mask to reveal partial areas of the various images was the overall trick, I made the growing veins with the paint tool, the coll part of this tool is that the stroke is animatable over time, so I simply painted each vein, from the thicker to the smallest and key framed all of them over few frames to give the impression of growing.</p>
<p>Finally added the credits and some sound fx, not much cause I could not find a proper sound for the whole clip, actually I was running out of ideas and time <img src='http://www.real-refractions.com/home/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' />  but it was fun.</p>
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		<title>In the blue sky</title>
		<link>http://www.real-refractions.com/home/2006/11/01/in-the-blue-sky/</link>
		<comments>http://www.real-refractions.com/home/2006/11/01/in-the-blue-sky/#comments</comments>
		<pubDate>Wed, 01 Nov 2006 17:45:17 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://www.real-refractions.com/home/2006/11/01/in-the-blue-sky/</guid>
		<description><![CDATA[I liked how the shadow moves across the image and designs a curve in the opposite direction of the reflective metal thing giving a decent balance to the image. Very simple, maybe the only distraction to the yey is cause by the inner reflection of the object. This render was made with an early beta version [...]]]></description>
			<content:encoded><![CDATA[<div class="parag"><a href="http://www.real-refractions.com/repository/uploaded/3d/bluesky2.jpg" rel="lightbox[sky]"><img title="bluesky logo.jpg" style="margin: 0px 4px 0px 0px" alt="bluesky logo.jpg" src="http://www.real-refractions.com/repository/uploaded/3d/.thumbs/.bluesky2.jpg" border="0" /></a>
<p>I liked how the shadow moves across the image and designs a curve in the opposite direction of the reflective metal thing giving a decent balance to the image. Very simple, maybe the only distraction to the yey is cause by the inner reflection of the object. This render was made with an early beta version of Splutterfish Brazil R/S, some setting were cranked up all the way to make a clean and noise free render, however as I can remember the render time was something I&#8217;d like not to talk about! <img src='http://www.real-refractions.com/home/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Let&#8217;s keep in mind the size of the images was 1600&#215;1200 and the machine was an AMD Athlon 900Mhz with 512 MB of ram. For the blu reflections I use Dreamscape and set up a sikple sky with no clouds, some minor tweaks in photoshop to intensyfy the contrast.</p>
<p><span id="more-46"></span></p>
<p>We should always think that a render often cannot come out perfect the way we want it, sometimes we end up wasting so much time in the 3D package trying to fix some apects of the image that are easely fixable in Photoshop with just few clicks. Often I load up some old renders in PS and find out that they could have looked much betters with some level adjustments or color correction.</p>
<p><a rel="lightbox[sky]" href="http://www.real-refractions.com/repository/uploaded/3d/bluesky.jpg"><img title="bluesky" style="margin: 0px 4px 0px 0px" alt="bluesky" src="http://www.real-refractions.com/repository/uploaded/3d/.thumbs/.bluesky.jpg" border="0" /></a>
<p>Usually when I find a shape I like I try to render multiple angles and pick up the better looking. I have to admit it, in the left image there is some sort of likeness of a popular OS logo, that was completely unintentional, I swear.</p>
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		<title>USB pen drive</title>
		<link>http://www.real-refractions.com/home/2006/09/16/usb-pen-drive/</link>
		<comments>http://www.real-refractions.com/home/2006/09/16/usb-pen-drive/#comments</comments>
		<pubDate>Sat, 16 Sep 2006 20:18:21 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://real-refractions.com/home/2006/07/16/usb-pen-drive/</guid>
		<description><![CDATA[These USB pen drives were modeled in Rhino and rendered in 3d Max (vray), I used my pen drive as reference, took some pictures, aligned them in photoshop and loaded as background reference in Rhino. It&#8217;s always good to work with a reference in order to keep the right proportions. The model was quite simple, [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://real-refractions.com/repository/uploaded/3d/USB_mini.jpg"><img title="USB_mini.jpg" style="margin: 0px 4px 0px 0px"  alt="USB_mini.jpg" src="http://real-refractions.com/repository/uploaded/3d/.thumbs/.USB_mini.jpg"  border="0" /></a>
<p>These USB pen drives were modeled in Rhino and rendered in 3d Max (vray), I used my pen drive as reference, took some pictures, aligned them in photoshop and loaded as background reference in Rhino. It&#8217;s always good to work with a reference in order to keep the right proportions. The model was quite simple, basically a  bunch of boxes, fillets and extruded lines.</p>
<p>Very simple materials were used, a medium gray with glossy reflections for the body, glossy reflections and refractions for the plastic cap and a subtle bump map for the sticker.</p>
<p></p>
<p>I&#8217;m amaze how pen drives became so popular among people that actually don&#8217;t really need them, I guess they make them feel more up-to-date and geeky. Honestly I like these little solid state memories, I have to admit that 128 MB is kinda small (now upgraded to a 4 GB <img src='http://www.real-refractions.com/home/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />   ), considering that  I found it on the ground along a road with cars running all over it I can&#8217;t complain. They are strong too, I was surprised it worked without a hitch, it even end up a couple of time in the washer and came out nice and tidy, once dry I plugged in and all my data was still there, now is loaded with <a title="DSL" href="http://www.damnsmalllinux.org/">Damn Small Linux</a>, this way I have a portable operating system, it comes handy whenever XP decides that it&#8217;s time to give up on life and you need to rescue your data before a new install, and let me tell ya, you&#8217;ll impress girls with it.</p>
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		<title>CG polymer sculpting</title>
		<link>http://www.real-refractions.com/home/2006/09/15/cgsculpey/</link>
		<comments>http://www.real-refractions.com/home/2006/09/15/cgsculpey/#comments</comments>
		<pubDate>Fri, 15 Sep 2006 21:05:54 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://real-refractions.com/home/2006/09/15/45/</guid>
		<description><![CDATA[I had this model laying around on my drive and after posting the super sclupey octopus I decided to recreate the look of the polymer in a CG enviroment, so I loaded up this geometry in Max with Final Render stage 1a nd this is what came out. The shader needs some more tweaking, the [...]]]></description>
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<p>I had this model laying around on my drive and after posting the super sclupey octopus I decided to recreate the look of the polymer in a CG enviroment, so I loaded up this geometry in Max with Final Render stage 1a nd this is what came out. The shader needs some more tweaking, the SSS is not quite right, I&#8217;m planning to model some more alien/monster&#8217;s heads and add them up to this post, hopefully I can find a good balance between quality and speed with the shader since it took about 3 hours to render this image, well I cranked up some settings just for the heck of it, my fault.</p>
<p>The base geometry of this model was done in 3ds Studio Max, exported as obj and furthermore detailed inside Zbrush, I didn&#8217;t push too much into detailing it cause at that time my machine could not handle the scene, I didn&#8217;t use any displacement map, so the whole head was over 2 millions polygons, importing it back in Max with only 512 MB of ram was already a big task, working with Zbrush and its amazing capacity to manage high poly geometries with ease makes you forget 3D Max has some limitation!</p>
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		<title>Octopus</title>
		<link>http://www.real-refractions.com/home/2006/09/04/octopus/</link>
		<comments>http://www.real-refractions.com/home/2006/09/04/octopus/#comments</comments>
		<pubDate>Mon, 04 Sep 2006 00:54:25 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[Sculpting]]></category>

		<guid isPermaLink="false">http://real-refractions.com/home/2006/09/04/octopus/</guid>
		<description><![CDATA[I&#8217;ve never really put my hands on sculpting, well I did a course in pottery wheel but that&#8217;s different, it was extremely fun, but beside that, I think the only time I play with clay and clay alikes was when I was a kid, sharks were my semi-daily subjects, I use to clump different colors [...]]]></description>
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<p style="text-align:justify; margin-bottom:7pt;"><!-- google_ad_section_start --><a href="http://real-refractions.com/repository/uploaded/sculpting/actopus05.jpg" rel="lightbox[octopus]"><img title="actopus05.jpg" style="float: left; margin: 0px 4px 0px 0px" height="188" alt="actopus05.jpg" src="http://real-refractions.com/repository/uploaded/sculpting/.thumbs/.actopus05.jpg" width="250" border="0" /></a>I&#8217;ve never really put my hands on sculpting, well I did a course in pottery wheel but that&#8217;s different, it was extremely fun, but beside that, I think the only time I play with clay and clay alikes was when I was a kid, sharks were my semi-daily subjects, I use to clump different colors of plasticine  inside a big gray roll, shape the roll into a shark and with a knife cut it along the spinal cord and reveil the guts. I was probably influenced by some tv documentary, who knows, as long as it wasn&#8217;t on real creature I think it was ok, I guess.</p>
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<p style="text-align:justify;">I don&#8217;t even remember why I bought a pound or two of <a title="Super Sculpey" href="http://www.sculpey.com/Products/products_poly_supersculp.htm" target="_blank">super sulpey</a> but I can tell you that that thing it fantastic, I was laying on my desk one morning, I decided it was a good time to play with it, grabbed a lump of it and start kneading, after a couple of minute it felt like I was squeeshing the hell out of some sort of sea creature, from there I thougth that a sea creature like an octopus was the best candidate for a sculpture.
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<p style="text-align:justify; margin-bottom:7pt;">Octopus are quite interesting animals, possibly the most intelligent invertebrates, their camouflage expertise is outstanding, no creature can adapt itself to the surrounding like an actopus does, color and shape can change in a  matter of seconds, really impressive, Always wanted to keep one of those cephalopods but the requirement for a salt water aquarium were too much so I desisted.</p>
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<p style="text-align:justify; margin-bottom:7pt;">I quickly looked up for some reference photos on google, just not to miss any details, to make my life easier and enjoy this little sculpting experiment however I had to omit some protuberances that are characteristic of this invertebrate. The whole modeling session took a non stop 8 hours with the tiny suction cups taking a good 4 hours.</p>
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<p style="text-align:justify; margin-bottom:7pt;"><a rel="lightbox[octopus]" href="http://real-refractions.com/repository/uploaded/sculpting/actopus04.jpg"><img title="actopus04.jpg" style="float: left; margin: 0px 4px 0px 0px" height="188" alt="actopus04.jpg" src="http://real-refractions.com/repository/uploaded/sculpting/.thumbs/.actopus04.jpg" width="250" border="0" /></a>Did I mention that this thing was no bigger then 2 inches? Yeah, for some unkown reasons I kept it small, and that made it harder, when it came to add skin details I had no idea what tool I could use to inprint tiny little dots, wrinkels and grooves  in a way that would be fast and easy, so I decided put the model aside for few minutes and think.</p>
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<p style="float:left; width:304px; height:254px; margin:0px 0px 12px 0px;">
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<p style="text-align:justify;">I molded a piece of sculpey into a mushrum like shape and  pushed the wider side against a piece of cork I found in the backyard, I repeat this step with few more pieces until I had a variery of texture stamps. To properly use this stamps super sculpey need to be baked, in fact it&#8217;s a polymer that  hardens if baked at low temps in your kitchen oven.</p>
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<p style="text-align:justify; margin-bottom:7pt;">Back on the model, with the help of the freshly made utensil I start punching gently all over the octopus, I was satisfied with the look of the skin, once the entire model was skinned, I set all its arm in place, the posture we see here is the typical aggressive/defensive position they aquire when intimidated by a potential danger, usually the last thing a predator see is a cloud of dark ink while the octopus propels away. The octopus expelles in the water this dark liquid commonly known as ink, a good strategy to cover his ass and disappear as quick as possible.</p>
<p />
<p style="text-align:justify; margin-bottom:7pt;"><a href="http://real-refractions.com/repository/uploaded/sculpting/actopus01.jpg" rel="lightbox[octopus]"><img title="actopus01.jpg" style="float: left; margin: 0px 4px 0px 0px" height="188" alt="actopus01.jpg" src="http://real-refractions.com/repository/uploaded/sculpting/.thumbs/.actopus01.jpg" width="250" border="0" /></a> I&#8217;m a short person and my hands are somehow small, still in proportion with the rest of the body hopefully, so in this picture you can see the size of the model, it would be fan to see in the hand of someone I knew, 6.8 feet tall, huge hands, huge dude! After i was done with my positive sculpey experiance I was supposed to bake the model in order to preserve its integrity, baking super sculpey seems to be tricky for the newbie, too hot and it will crack, too low and the inside will not harden&#8230; since it was my first attempt with this polymer and absolutely no experiance with baking this material I left it aside, promising miself to look up on the net for some tips on how to bake super sculpey. Well don&#8217;t ask what happened to it, I wont answer!</p>
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<td><a href="http://real-refractions.com/repository/uploaded/sculpting/actopus03.jpg" rel="lightbox[octopus]"><img title="actopus03.jpg" style="float: left; margin: 0px" height="179" alt="actopus03.jpg" src="http://real-refractions.com/repository/uploaded/sculpting/.thumbs/.actopus03.jpg" width="238" border="0" /></a></td>
<td><a href="http://real-refractions.com/repository/uploaded/sculpting/actopus02.jpg" rel="lightbox[octopus]"><img title="actopus02.jpg" style="margin: 0px" height="179" alt="actopus02.jpg" src="http://real-refractions.com/repository/uploaded/sculpting/.thumbs/.actopus02.jpg" width="238" border="0" /></a></td>
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<p style="text-align:justify; margin:7pt 0px;">To whom is into 3d stuff and render engines, like Brazil r/s, Final Render and Vray, probably is familiar with the 3 s, SSS or Sub-Surface Scattering, light not only bounces when hits a surface but can also go through it according to the translucency of the material, well super sculpey offer a real life opportunity to see the SSS effect in action, a light source behind the octopus penetrates and scatters into the polymer, true sub-surface scattering rendered in front of your eyes at the speed of light. <img src='http://www.real-refractions.com/home/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I wish render engine were that fast!<!-- google_ad_section_end --></p>
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<p><a href="http://real-refractions.com/repository/uploaded/sculpting/actopus-sss.jpg" rel="lightbox[octopus]"><img title="actopus-sss.jpg" style="float: left; margin: 0px 4px 0px 0px" height="188" alt="actopus-sss.jpg" src="http://real-refractions.com/repository/uploaded/sculpting/.thumbs/.actopus-sss.jpg" width="250" border="0" /></a>Too bad I haven&#8217;t done anything else with those 2 pound of sculpey I had, maybe one day I will pick up another lump of it and se what comes out.
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		<title>Safe</title>
		<link>http://www.real-refractions.com/home/2006/09/03/safe/</link>
		<comments>http://www.real-refractions.com/home/2006/09/03/safe/#comments</comments>
		<pubDate>Sun, 03 Sep 2006 18:49:55 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[IllustrationFriday]]></category>
		<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://real-refractions.com/home/2006/09/03/safe/</guid>
		<description><![CDATA[I&#8217;n not quite satisfied with the concept of this image at the moment, it was mostly a quick and dirty render, anyhow I think it fits the illustrationfriday&#8217;s topic of the week&#8230;I think. I might revise this render, probably adding more contrast between the old mechanical lock and an extreme high tech fingerprint recognition interface. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://real-refractions.com/repository/uploaded/safe.jpg"><img title="safe.jpg" style="float: left; margin: 0px 4px 0px 0px" height="190" alt="safe.jpg" src="http://real-refractions.com/repository/uploaded/.thumbs/.safe.jpg" width="143" border="0" /></a>
<p>I&#8217;n not quite satisfied with the concept of this image at the moment, it was mostly a quick and dirty render, anyhow I think it fits the illustrationfriday&#8217;s topic of the week&#8230;I think. I might revise this render, probably adding more contrast between the old mechanical lock and an extreme high tech fingerprint recognition interface.</p>
<p>On a website I saw a doorlock system using fingerprints as keys to secure you house, the all thing was quite expensive, from the pictures I saw the interface was extremely simple, reduced to the scan area where you press you thumb and the system recognize your unique fingerprint and let you in, it was so simple and minimalistic that a thought came to my mind, what if a &#8220;happy-go-round&#8221; fellow decide to have a little fan and smash the cover screen of the scanner&#8230;mmm, I hope they included some alternative method to unlock your door, otherwise your house wil not be only secure from intruders, but fro its own owner. I wouldn&#8217;t be surprise if they didn&#8217;t think about it, I see pretty stupid things everyday that I always think &#8220;why they didn&#8217;t think about it&#8221;.</p>
<p><span id="more-43"></span></p>
<p>It seems that most common locks found in the every day routines are quite easy to open, I know it&#8217;s not something new but honestly I was shock how some guys can unlock a door in just a matter of seconds just using what is called a bumpkey. Here&#8217;s a video of an eleven year old girl bumpkeying a lock.</p>
<p><video>http://www.youtube.com/watch?v=zwK-nrkDUDI</video></p>
<p>Another one</p>
<p><video>http://www.youtube.com/watch?v=7Uv45y6vkcQ</video></p>
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		<title>Got Milk?</title>
		<link>http://www.real-refractions.com/home/2006/07/26/got-milk/</link>
		<comments>http://www.real-refractions.com/home/2006/07/26/got-milk/#comments</comments>
		<pubDate>Wed, 26 Jul 2006 04:48:23 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[Repository]]></category>

		<guid isPermaLink="false">http://real-refractions.com/home/2006/08/19/got-milk/</guid>
		<description><![CDATA[Such a simple thing like milk could become a real pain in the butt in term of shaders. It looks white but it isn&#8217;t. Milk is considered an opalescent liquid, an effective definition of this property could be found on wikipedia, here&#8217;s a quote The material appears yellowish-red in transmitted light and blue in the [...]]]></description>
			<content:encoded><![CDATA[<div style="float:left;"><a rel="lightbox" href="http://real-refractions.com/repository/uploaded/3d/milkslide.jpg"><img title="milkslide.jpg" style="float: left; margin: 0px 4px 0px 0px" height="190" alt="milkslide.jpg" src="http://real-refractions.com/repository/uploaded/3d/.thumbs/.milkslide.jpg" width="119" border="0" /></a></div>
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<p>Such a simple thing like milk could become a real pain in the butt in term of shaders. It looks white but it isn&#8217;t. Milk is considered an opalescent liquid, an effective definition of this property could be found on wikipedia, here&#8217;s a quote</p>
<blockquote><p>The material appears yellowish-red in transmitted light and blue in the scattered light perpendicular to the transmitted light.</p></blockquote>
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<p>In this case was clear I needed a shader that would scatter yellow-reddish hue as light passes through it and bluish when reflecting it. I set up the material using a blend shader, nested shellac and vray materials with traslucency turned on, the sub-surface scattering effect would return the yellow-reddish tint on one side and the bluish on the other base on the color swatches assigned, the effect is sensitive to the position of the light in the scene, in thise case a stronger light source was placed on the right side, therefore the bluish color is prominent torward the light while the opposide side would show a warmer color.</p>
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		<title>Match</title>
		<link>http://www.real-refractions.com/home/2006/07/24/match/</link>
		<comments>http://www.real-refractions.com/home/2006/07/24/match/#comments</comments>
		<pubDate>Mon, 24 Jul 2006 01:19:58 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[IllustrationFriday]]></category>

		<guid isPermaLink="false">http://real-refractions.com/home/2006/08/24/match/</guid>
		<description><![CDATA[I admit it, this was done in a bored state of mind, it happend that photoshop was open and a canvas laying around the working are, my hand could not stop pressing Ctrl + F and applying over and over the polar cordinate filter. The result is here for all of you to see, shame [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox[match]" href="http://real-refractions.com/repository/uploaded/Match.jpg"><img title="Match.jpg" style="float: left; margin: 0px 4px 0px 0px" height="188" alt="Match.jpg" src="http://real-refractions.com/repository/uploaded/.thumbs/.Match.jpg" width="250" border="0" /></a> I admit it, this was done in a bored state of mind, it happend that photoshop was open and a canvas laying around the working are, my hand could not stop pressing Ctrl + F and applying over and over the polar cordinate filter. The result is here for all of you to see, shame on me.</p>
<p>Actually, many times the results are quite impressive that a &#8220;Damn&#8221; comes out of my mouth, I think now I should start pressing Ctrl + S more often <img src='http://www.real-refractions.com/home/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Anyway, you guys and gals give it a try just open any image, apply any filter on it and keep going on, go wild you never know your work ends up at <a title="Museum of Modern Art's " href="http://www.moma.org/" target="_blank">Moma</a>.<span id="more-42"></span></p>
<p><a rel="lightbox[match]" href="http://real-refractions.com/repository/uploaded/2d/skin.jpg"><img title="alien skin flesh.jpg" style="float: left; margin: 0px 4px 0px 0px" height="190" alt="alien skin flesh.jpg" src="http://real-refractions.com/repository/uploaded/2d/.thumbs/.skin.jpg" width="250" border="0" /></a>Here&#8217;s an example of playing around with photoshop&#8217;s filters, noise, difference clouds, etc.</p>
<p>A good tip is to keep track of what you do, cause once you get something you like probably you&#8217;ll forget how you got there in a matter of days (or even minutes, better go and eat a banana), and when you need to do it again&#8230;well load Britney Spears on winamp for inspiration <img src='http://www.real-refractions.com/home/wp-includes/images/smilies/icon_neutral.gif' alt=':-|' class='wp-smiley' />  or suicidal ideas (j/k).</p>
<p><a rel="lightbox[match]" href="http://real-refractions.com/repository/uploaded/2d/bone_tissue.jpg"><img title="bone tissue.jpg" style="float: left; margin: 0px 4px 0px 0px" height="190" alt="bone tissue.jpg" src="http://real-refractions.com/repository/uploaded/2d/.thumbs/.bone_tissue.jpg" width="250" border="0" /></a><br />
Again, another completely different result by following the same workflow as in the above image and simply applying two or trhee different filters and blending modes. This one reminds me of some sort of tissue, brain scan, whatever you would expect on a science book.<br />
Experimentation is often the key to learn the tools in photoshop , I&#8217;ve seen people being afraid of pressing a key or clicking on a tool, c&#8217;mon guys and gals, it wont explode! <img src='http://www.real-refractions.com/home/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
To close this post I&#8217;ll add this little line of text, I gotta do this or worpress is going to mess up the layout of the page unless some extra text is added below the image on the left, also adding a p paragraph tag wont help since the TinyMCE editor is gonan replace the extra paragraphs with noting.</p>
<p>OK, I&#8217;m done.</p>
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		<title>Seashore</title>
		<link>http://www.real-refractions.com/home/2006/07/22/seashore/</link>
		<comments>http://www.real-refractions.com/home/2006/07/22/seashore/#comments</comments>
		<pubDate>Sat, 22 Jul 2006 15:01:08 +0000</pubDate>
		<dc:creator>TheMystical</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[IllustrationFriday]]></category>

		<guid isPermaLink="false">http://real-refractions.com/home/2006/07/22/seashore/</guid>
		<description><![CDATA[ Opposites]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox" href="http://real-refractions.com/repository/2d/seashore.jpg"><img title="seashore.jpg" height="96" alt="seashore.jpg" src="http://real-refractions.com/repository/2d/.thumbs/.seashore.jpg" width="67" border="0" /></a> Opposites</p>
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